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    	<title>Kotaku Australia</title>
    	<link>http://www.kotaku.com.au/</link>
    	<description />
    	<language>en</language>
    	<copyright>Copyright 2008</copyright>
    	<lastBuildDate>Sat, 05 Jul 2008 16:00:00 +1000</lastBuildDate>
    	<docs>http://blogs.law.harvard.edu/tech/rss</docs> 
    	
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        		<title>Yes, A Console Diablo III Is (Theoretically) Possible</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/diabloiii360.jpg" class="center"  /&gt;Now that Blizzard has Activision, undisputed masters of *ahem* "getting the most out of a franchise", looking over their shoulders, would a console port of Diablo III &lt;em&gt;really&lt;/em&gt; surprise you, were it to happen? OK, no, look. Calm down. I said &lt;em&gt;were it to happen&lt;/em&gt;. Because while it's not confirmed, or even strongly hinted at, it &lt;em&gt;may&lt;/em&gt; happen. May. Because Blizzard's Rob Pardo has said that it's a "theoretical possibility", and that "of our major franchises, [it's] the one that's most console friendly, for sure". Pretty sure he's talking about the 360 and PS3, there. Can't see Mii support and friend codes really fitting with the whole gates to hell thing.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.eurogamer.net/article.php?article_id=167023"&gt;Console Diablo "theoretically possible"&lt;/a&gt; [Eurogamer]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327210793" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327210793/yes_a_console_diablo_iii_is_theoretically_possible-2.html</link>
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        			<category>role-playing</category>
        		
        		
        			<category>blizzard</category>
        		
        			<category>diablo iii</category>
        		
        			<category>playstation 3</category>
        		
        			<category>rob pardo</category>
        		
        			<category>xbox 360</category>
        		
        		<pubDate>Sat, 05 Jul 2008 16:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/yes_a_console_diablo_iii_is_theoretically_possible-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Hey, You've Got Starbuck In My Resistance 2 Marketing</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/starbuck.jpg" class="center"  /&gt;Above, a still from a promo vid for Resistance 2, currently screening at &lt;a href="http://projectabraham.com/"&gt;this location&lt;/a&gt;. Keen observers will note that's everybody's favourite female Viper jockey Katee Sackhoff trying to console a man who seems to be suffering from a nasty case of the Chimeran virus. I'll leave the speculation over &lt;em&gt;what this all means&lt;/em&gt; (and the resulting morse code that spells "&lt;a href="http://projectabraham.com/blackout/"&gt;blackout&lt;/a&gt;") to you, I'm just digging the C&amp;C cutscene vibe the whole thing's putting off.&lt;/p&gt;&lt;p&gt;[&lt;a href="http://projectabraham.com/"&gt;Project Abraham&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327210794" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327210794/hey_youve_got_starbuck_in_my_resistance_2_marketing-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/hey_youve_got_starbuck_in_my_resistance_2_marketing-2.html</guid>
        		
        			<category>playstation 3</category>
        		
        		
        			<category>clips</category>
        		
        			<category>playstation 3</category>
        		
        			<category>resistance</category>
        		
        			<category>resistance 2</category>
        		
        			<category>sony</category>
        		
        		<pubDate>Sat, 05 Jul 2008 15:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/hey_youve_got_starbuck_in_my_resistance_2_marketing-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>S.T.A.L.K.E.R. Clear Sky</title>
        		<description>&lt;p&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="500" height="405"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35845"/&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=35845" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="405"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt; Stalker had a roughn start to life, but the game managed to scrape together enough charm and innovation to win itself its fair share of fans. But it's the game's prequel - Clear Sky - that's looking to really &lt;em&gt;nail &lt;/em&gt;what GSC Game World have been trying to achieve, since it'll have the first game's hook but in what's hopefully a more refined, polished environment.&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327210798" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327210798/stalker_clear_sky-4.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/stalker_clear_sky-4.html</guid>
        		
        			<category>first person shooter</category>
        		
        		
        			<category>clips</category>
        		
        			<category>gsc game world</category>
        		
        			<category>pc</category>
        		
        			<category>stalker clear sky</category>
        		
        		<pubDate>Sat, 05 Jul 2008 14:30:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/stalker_clear_sky-4.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Oasis Guitarist Reckons Violent Games Cause Knife Crime</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/noel_gallagher_pointing.jpg" class="left" /&gt;The recent increase of youth crime has Oasis songwriter Noel Gallagher. Eighteen teenagers have been murdered this year so far in London, and the Metropolitan police have set up a dedicated task force of 75 officers to combat crime. And the cause of this crime? According to Gallagher:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt; I was up in Liverpool for a week a couple of weeks ago and even on the news there it's every single night... People say it's through violent video games and I guess that's got something to do with it. If kids are sitting up all night smoking super skunk [cannabis] and they come so desensitised to crime because they're playing these video games, it's really, really scary. &lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Wouldn't these kids not having jobs or getting an education have &lt;i&gt;more&lt;/i&gt; to do with it? &lt;/p&gt; &lt;p&gt;&lt;a href="http://news.bbc.co.uk/newsbeat/hi/the_p_word/newsid_7489000/7489988.stm"&gt;Oasis star wants action on knives&lt;/a&gt; [BBC via &lt;a href="http://www.bingegamer.net/index.php/2008/oasis-noel-gallagher-ties-video-games-to-stabbings"&gt;Binge Gamer&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327210801" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327210801/oasis_guitarist_reckons_violent_games_cause_knife_crime-2.html</link>
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        			<category>real world</category>
        		
        		
        			<category>crime</category>
        		
        			<category>music</category>
        		
        			<category>noel gallagher</category>
        		
        			<category>uk</category>
        		
        			<category>violent games</category>
        		
        		<pubDate>Sat, 05 Jul 2008 14:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/oasis_guitarist_reckons_violent_games_cause_knife_crime-2.html</feedburner:origLink></item>
    	
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        		<title>Operation Flashpoint 2 Is 'Vast, Merciless'</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/flashpoint2.jpg" class="center"  /&gt;There's a feeling you get when playing Operation Flashpoint that &lt;em&gt;no&lt;/em&gt; game since has managed to capture. Not even Oblivion. The feeling of being a real person, alone, in a dangerous place, and each step you take across the game's &lt;em&gt;huge&lt;/em&gt; landscape could well be your last. You agree? Then be heartened by this. The latest issue of PC Gamer runs a preview of Operation Flashpoint 2: Dragon, which can be bust summed up by their calling it "the most mind-bogglingly vast and mercilessly realistic battlefield gaming has ever known". Vast, check, merciless, check, OK, that's enough to get me excited.&lt;/p&gt;&lt;p&gt;Operation Flashpoint 2 blown open [PC Gamer, via &lt;a href="http://www.computerandvideogames.com/article.php?id=192228"&gt;CVG&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327210806" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327210806/operation_flashpoint_2_is_vast_merciless-2.html</link>
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        			<category>first person shooter</category>
        		
        		
        			<category>codemasters</category>
        		
        			<category>operation flashpoint</category>
        		
        			<category>operation flashpoint 2: dragon</category>
        		
        			<category>pc</category>
        		
        		<pubDate>Sat, 05 Jul 2008 13:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/operation_flashpoint_2_is_vast_merciless-2.html</feedburner:origLink></item>
    	
    	
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        		<title>PSP At The Centre Of Florida Shooting</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/pspshooting.jpg" class="left" /&gt;Two teens were apparently arguing over a Sony PSP in Jacksonville, Florida ended in a shooting. According to the Jacksonville Sheriffs Office, 17 year-old Zachary Robinson was arguing with another teenage male when he suddenly started shooting, hitting the other teen twice. The scene took place in Hemming Park, and no one else was hurt. Robinson has been charged with aggravated battery. No word on the victim's condition. &lt;/p&gt;&lt;p&gt;&lt;a href="http://www.firstcoastnews.com/news/local/news-article.aspx?storyid=112965&amp;catid=3"&gt;Downtown Shooting Result of Playstation Argument&lt;/a&gt; [First Coast News]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207626" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207626/psp_at_the_centre_of_florida_shooting-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/psp_at_the_centre_of_florida_shooting-2.html</guid>
        		
        			<category>real world</category>
        		
        		
        			<category>crime</category>
        		
        			<category>psp</category>
        		
        			<category>sony</category>
        		
        		<pubDate>Sat, 05 Jul 2008 12:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/psp_at_the_centre_of_florida_shooting-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Dress Up (or Photoshop) For Topspin</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/baconfrenzy.jpeg" class="center"  /&gt;Just a friendly reminder! We also have our &lt;i&gt;Top Spin&lt;/i&gt; contest, which we will extend over the weekend 'cause of the three-day-weekend and wrap up early next week. Above is baconfrenzy's entry; Ben writes, "The attached file is muh entry, no laughs... well, maybe a chuckle". Here's what's going on: Wimbledon is wrapping up, and the US Open is still a few months away, but &lt;i&gt;Top Spin 3&lt;/i&gt; and Kotaku are bringing you the Kotaku Open. We're going to make this simple for you. Don't bother practicing your twist serve or calling up your doubles partner. All you need to do is get yourself in some tennis attire! We don't particularly care how you do it either: Steal your dad's tennis shorts from '72, Photoshop your head onto Federer's body, or maybe, just maybe you're a tennis superstar with a closet full of visors and wristbands. Send in your pictures to &lt;b&gt;kotakucontestATgmailDOTcom&lt;/b&gt;, readers will vote for their favourite, and the winner gets a free copy of &lt;i&gt;Top Spin 3&lt;/i&gt; (platform of your choice!), courtesy of 2K Sports. Match point!&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.topspin3thegame.com/"&gt;Top Spin&lt;/a&gt; [Official Site]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207627" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207627/dress_up_or_photoshop_for_topspin-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/dress_up_or_photoshop_for_topspin-2.html</guid>
        		
        		
        			<category>2k games</category>
        		
        			<category>2k sports</category>
        		
        			<category>competitions</category>
        		
        			<category>prizes</category>
        		
        			<category>topspin 3</category>
        		
        		<pubDate>Sat, 05 Jul 2008 11:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/dress_up_or_photoshop_for_topspin-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Burnout Paradise To Introduce Planes</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/topgun.jpg" class="left" /&gt;Once was a time Burnout was all about the cars. Then they went and brought bikes into the mix, and &lt;em&gt;everything changed&lt;/em&gt;. Criterion got a little...crazy. Started thinking less about the vehicles and more about the pure speed. That doesn't make it any less surprising to hear Criterion is thinking about moving beyond terrestrial vehicles altogether, though, and has announced that, after it's done with the &lt;a href="http://www.kotaku.com.au/games/2008/04/cagney_brings_new_burnout_paradise_multiplayer_modes-2.html"&gt;Cagney update&lt;/a&gt;, it'll begin working on introducing &lt;em&gt;planes &lt;/em&gt;into Burnout Paradise. Yeah, planes. No idea how that will work, but the prospect of crashing a plane into a car at high speed, then going into crash mode, is no doubt an appealing one to the game's core userbase.&lt;/p&gt;&lt;p&gt;[&lt;a href="http://www.criteriongames.com/welcome.php"&gt;Criterion Games&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207628" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207628/burnout_paradise_to_introduce_planes-2.html</link>
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        			<category>industry news</category>
        		
        		
        			<category>burnout paradise</category>
        		
        			<category>criterion</category>
        		
        			<category>ea</category>
        		
        		<pubDate>Sat, 05 Jul 2008 10:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/burnout_paradise_to_introduce_planes-2.html</feedburner:origLink></item>
    	
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        		<title>PAL PlayStation Store Update: July 4 Was Just Another Day</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/PALpsstorelogo.jpg" class="center"/&gt;America, your PlayStation Store offering for the week was pretty poor, but you're excused. It's a long weekend, you're out drinking and celebrating and letting off fireworks. But Europe &amp; Australia? July 4 means &lt;em&gt;nothing&lt;/em&gt;, so you have &lt;em&gt;no&lt;/em&gt; excuse. Unless you lot were hanging out for Commando 3 or (the admittedly great) Space Invaders Extreme demo, all you're going to find are the usual assortment of wallpapers you'll never use and trailers you've already seen online. Disappointing, if not predictable.&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207629" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207629/pal_playstation_store_update_july_4_was_just_another_day-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/pal_playstation_store_update_july_4_was_just_another_day-2.html</guid>
        		
        			<category>playstation 3</category>
        		
        		
        			<category>australia</category>
        		
        			<category>europe</category>
        		
        			<category>pal</category>
        		
        			<category>playstation 3</category>
        		
        			<category>playstation network</category>
        		
        			<category>playstation store</category>
        		
        		<pubDate>Sat, 05 Jul 2008 09:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/pal_playstation_store_update_july_4_was_just_another_day-2.html</feedburner:origLink></item>
    	
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        		<title>Greenberg: The Wii? Total Fad</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/greenberg2.jpg" class="left" /&gt;Ah, it just wouldn't be an Aaron Greenberg interview without a little juice to it, would it? Xbox's director of product management has, while speaking with Gamasutra, re-iterated a common and well-worn theme amongst Microsoft (and Sony) executives that, after new gamers buy themselves a Wii, they'll eventually "graduate" to a 360 or PS3. And why will they graduate? Well, because of another well-worn argument: that the Wii is a fad:&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207086" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207086/greenberg_the_wii_total_fad-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/greenberg_the_wii_total_fad-2.html</guid>
        		
        			<category>industry news</category>
        		
        		
        			<category>aaron greenberg</category>
        		
        			<category>microsoft</category>
        		
        			<category>nintendo</category>
        		
        			<category>wii</category>
        		
        			<category>xbox 360</category>
        		
        		<pubDate>Sat, 05 Jul 2008 08:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/greenberg_the_wii_total_fad-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title />
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/small240.jpg" class="left" /&gt;&lt;strong&gt;2.40 Dojo&lt;/strong&gt; - Yes, time to kick off another Dojo! As you'd be aware, Sony's new-fangled 2.40 firmware for the PS3 was up, then &lt;a href="http://www.kotaku.com.au/games/2008/07/sony_pulls_ps3_240_firmware_after_reported_problems-2.html"&gt;down&lt;/a&gt;, and now, two days on, is &lt;em&gt;still &lt;/em&gt;down. With no word from Sony, other than that they're "working on it". Hope they can get it up soon, be nice to spend the long weekend with it.&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207087" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207087/240_dojo__yes_time_to_kick_off_another_-2.html</link>
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        			<category>playstation 3</category>
        		
        		
        			<category>2.40</category>
        		
        			<category>playstation 3</category>
        		
        			<category>sony</category>
        		
        			<category>tbrief</category>
        		
        		<pubDate>Sat, 05 Jul 2008 07:30:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/240_dojo__yes_time_to_kick_off_another_-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Street Fighter IV Animation Drawings Look Nice</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/ryu_sfiv_animeart.jpg" class="center"  /&gt;Capcom's posted the original art for the &lt;i&gt;Street Fighter IV&lt;/i&gt; Ryu anime shown at this year's Captivate. The animation trailer is up on the Capcom site, so you can see that &lt;a href="http://www.capcom.co.jp/sf4/trailer/trailer6.html"&gt;here&lt;/a&gt;. To check out the art, that's in the gallery right down there. Enjoy!&lt;/p&gt;&lt;p&gt;&lt;div class="photoGallery"&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime0_medium.jpg" title="74gouken.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="74gouken.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime0_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime1_medium.jpg" title="74gouki.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="74gouki.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime1_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime2_medium.jpg" title="74ken.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="74ken.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime2_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime3_medium.jpg" title="74ryu1.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="74ryu1.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime3_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime4_medium.jpg" title="74ryu2.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="74ryu2.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime4_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime5_medium.jpg" title="PV1_03.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="PV1_03.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime5_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime6_medium.jpg" title="PV1_05.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="PV1_05.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime6_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime7_medium.jpg" title="PV1_08.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="PV1_08.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime7_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime8_medium.jpg" title="PV1_11.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="PV1_11.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime8_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/ryuanime/ryuanime9_medium.jpg" title="PV1_12.jpg" rel="lightbox[1501]"&gt;&lt;img width="110" height="110" alt="PV1_12.jpg" src="http://www.kotaku.com.au/gallery/ryuanime/ryuanime9_small.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt; &lt;a href="http://www.capcom-fc.com/sf4/2008/07/post_43.html"&gt;「オリジナルアニメ公開！」　プロジェクトマネージャー：塩沢夏希&lt;/a&gt; [SFIV Blog Thanks, Josef !]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207088" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207088/street_fighter_iv_animation_drawings_look_nice-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/street_fighter_iv_animation_drawings_look_nice-2.html</guid>
        		
        			<category>art</category>
        		
        		
        			<category>capcom</category>
        		
        			<category>japan</category>
        		
        			<category>street fighter iv</category>
        		
        		<pubDate>Sat, 05 Jul 2008 07:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/street_fighter_iv_animation_drawings_look_nice-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Fourth Of July Fireworks Courtesy Of Big Bang Mini</title>
        		<description>&lt;center&gt;&lt;script type="text/javascript"&gt; newVideoPlayer("Bigbangmini_kotaku.flv", 480, 380,""); &lt;/script&gt;&lt;/center&gt; It's not just a Fourth of July fireworks display, it's a Fourth of July dual-display! The game is Big Bang Mini, a sort of space shooter in which you launch fireworks at your enemies to destroy them, much like the Americans did to the British back during the Revolutionary War, only in space and without muskets. You get 10 different world, each with their own distinct rules and abilities, and twenty-five music tracks from Yubaba, Smith &amp; Fortune of Nervous Brickdown fame. It's due out this December from SouthPeak Games and developer Arkedo Studios. Kudos to their crack PR team for capitalizing on this most explodey of holidays! &lt;div class="photoGallery"&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7040_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7040_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7041_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7041_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7042_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7042_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7043_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7043_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7044_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7044_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7045_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7045_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7046_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7046_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7047_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7047_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7048_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7048_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm7049_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm7049_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70410_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70410_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70411_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70411_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70412_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70412_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70413_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70413_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70414_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70414_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70415_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70415_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70416_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70416_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70417_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70417_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70418_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70418_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70419_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70419_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70420_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70420_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70421_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70421_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/bbm704/bbm70422_medium.jpg" title="Big Bang Mini" rel="lightbox[1500]"&gt;&lt;img width="110" height="110" alt="Big Bang Mini" src="http://www.kotaku.com.au/gallery/bbm704/bbm70422_small.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327207089" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327207089/fourth_of_july_fireworks_courtesy_of_big_bang_mini-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/fourth_of_july_fireworks_courtesy_of_big_bang_mini-2.html</guid>
        		
        			<category>ds</category>
        		
        		
        			<category>big bang mini</category>
        		
        			<category>clips</category>
        		
        			<category>ds</category>
        		
        			<category>galleries</category>
        		
        			<category>happy fourth</category>
        		
        			<category>nintendo</category>
        		
        		<pubDate>Sat, 05 Jul 2008 06:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/fourth_of_july_fireworks_courtesy_of_big_bang_mini-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>The Niche Gaming Conundrum</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/412689553_8043ba2e23.jpg" class="center" /&gt;&lt;i&gt;Game Developer&lt;/i&gt; magazine's Brandon Sheffield (pictured) has a thoughtful editorial on the realities of the changing video game industry. As the market continues to mushroom at a rapid rate, things are bound to change. According to Sheffield:&lt;/p&gt;&lt;blockquote&gt; &lt;p&gt;Right now, &lt;i&gt;Halo 3&lt;/i&gt;, &lt;i&gt;Grand Theft Auto IV&lt;/i&gt;, and &lt;i&gt;World of Warcraft&lt;/i&gt; are considered our blockbuster titles, and flagships for the industry in popular culture. But when you think about it, it's still just shooting aliens, playing gang banger, and swinging your sword in the forest.&lt;/p&gt; &lt;p&gt;Boiled down to their essentials those things appeal to a very limited group of people, and the complexity of game controls prevents even blockbuster movie attendees, whom we should be attracting, from playing these things.&lt;/p&gt; &lt;p&gt;At least, that's the common line. But is that really the case? Do aliens, wizards, and soldiers really make a piece of entertainment inaccessible? Many millions of people went to see the &lt;i&gt;Iron Man&lt;/i&gt; movie over the past two months, and a large percentage of them have probably never picked up a comic book in their lives.&lt;/p&gt; &lt;p&gt;Why is it that people will go see &lt;i&gt;The Lord of the Rings&lt;/i&gt;' movies, but many of them will not play the games?&lt;/p&gt; &lt;/blockquote&gt; &lt;p&gt;Put on your thinking caps, we've got stuff to think about. Dammit.&lt;/p&gt; &lt;p&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=18918"&gt;The Hardcore Niche&lt;/a&gt; [Gamasutra] [&lt;a href="http://flickr.com/photos/sklathill/412689553/"&gt;Pic&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327204207" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327204207/the_niche_gaming_conundrum-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/the_niche_gaming_conundrum-2.html</guid>
        		
        			<category>real world</category>
        		
        		
        			<category>hollywood</category>
        		
        			<category>media</category>
        		
        		<pubDate>Sat, 05 Jul 2008 05:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/the_niche_gaming_conundrum-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Yeah, SOCOM On PS3 Has Been Delayed</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/socombox.jpg" class="left" /&gt;We were resigned to the fact once &lt;a href="http://www.kotaku.com.au/games/2008/07/socom_us_navy_seals_confrontation_deployed_-2.html"&gt;retailers started pushing their release dates back&lt;/a&gt; to mid-October, but the dev team have gone and made it official, announcing that SOCOM Confrontation has been delayed until October 14. The usual short-term delay reasons are apparent - a desire to add a little more spit, a little more polish, so while you'll be waiting a little longer to get the game, you'll also hopefully be playing one that's a little &lt;em&gt;better&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="http://socom.us.playstation.com/default.aspx?page=2"&gt;SOCOM: U.S. Navy SEALs Confrontation Release Date&lt;/a&gt; [SOCOM]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327204208" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327204208/yeah_socom_on_ps3_has_been_delayed-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/yeah_socom_on_ps3_has_been_delayed-2.html</guid>
        		
        			<category>playstation 3</category>
        		
        		
        			<category>playstation 3</category>
        		
        			<category>socom confrontation</category>
        		
        			<category>sony</category>
        		
        		<pubDate>Sat, 05 Jul 2008 04:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/yeah_socom_on_ps3_has_been_delayed-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Real, Honest-To-God Mercenaries 2 Gameplay Footage</title>
        		<description>&lt;p&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="500" height="405"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35862"/&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=35862" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="405"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt; Have we seen any of this kind of footage? I can't remember any. This is &lt;em&gt;raw&lt;/em&gt;, somebody's-on-the-other-end-of-a-controller video of Mercenaries 2 in action, with lead designer Scott Warner taking the wheel to show how the game's objectives can be completed differently using the three available mercenaries. And by "objectives completed" they mean "make everything around you &lt;em&gt;explode&lt;/em&gt;".&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327203895" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327203895/real_honesttogod_mercenaries_2_gameplay_footage-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/real_honesttogod_mercenaries_2_gameplay_footage-2.html</guid>
        		
        			<category>industry news</category>
        		
        		
        			<category>clips</category>
        		
        			<category>ea</category>
        		
        			<category>mercenaries 2</category>
        		
        			<category>pandemic</category>
        		
        		<pubDate>Sat, 05 Jul 2008 03:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/real_honesttogod_mercenaries_2_gameplay_footage-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Air Hockey Playing Robot Breaks My Heart</title>
        		<description>&lt;p&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oNEjtVUxyX4&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/oNEjtVUxyX4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt; Happy Fourth of July you American readers you... and anyone else looking for an excuse to get drunk and blow stuff up. Make sure to drink your mojitos responsibly today and at some point sit down and watch this robot arm suck all of the fun out of Air Hockey. Man, I'd pay good money to see this thing score on itself... I'd pay even more for someone to give it a face just to see the expression when it happens.&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327203899" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327203899/air_hockey_playing_robot_breaks_my_heart-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/air_hockey_playing_robot_breaks_my_heart-2.html</guid>
        		
        			<category>gadgets</category>
        		
        		
        			<category>air hockey robot</category>
        		
        			<category>arcade</category>
        		
        			<category>clips</category>
        		
        			<category>gadgets</category>
        		
        		<pubDate>Sat, 05 Jul 2008 02:00:20 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/air_hockey_playing_robot_breaks_my_heart-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>2008, So Far Is Ruled By PSP Sales</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/psp_tops.jpg" class="center"  /&gt;The first half of this year belong to the PSP. According to &lt;i&gt;Famitsu&lt;/i&gt; publisher Enterbrain, the PSP moved 1,964,461 units, while the Wii was hot on its heels with 1,720,263 units. Rounding out the top three was the Nintendo DS, selling 1,593,844 units. Now that &lt;i&gt;Monster Hunter Portable 2nd G&lt;/i&gt; has been out for three months, we'll have to wait and see if the Sony portable still has enough steam to snag the second half of the year.&lt;/p&gt;&lt;p&gt;&lt;a href="http://mainichi.jp/enta/mantan/news/20080703mog00m200038000c.html"&gt;PSP：196万台でWii越え1位に&lt;/a&gt; [Mainichi via &lt;a href="http://www.psphyper.com/psp/enterbrain-psp-top-system-for-the-first-half-of-2008/"&gt;PSPHyper&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327203900" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327203900/2008_so_far_is_ruled_by_psp_sales-2.html</link>
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        			<category>psp</category>
        		
        		
        			<category>japan</category>
        		
        			<category>psp</category>
        		
        			<category>sales</category>
        		
        			<category>sony</category>
        		
        		<pubDate>Sat, 05 Jul 2008 01:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/2008_so_far_is_ruled_by_psp_sales-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Siren: Blood Curse Dated</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/sirenblood.jpg" class="center" /&gt;Scary time! On July 24, &lt;i&gt;Siren: Blood Curuse&lt;/i&gt; drops. The reworking on the original PS2 horror title will also be available via PlayStation Store and Blu-ray disc. According to website &lt;a href="http://www.eurogamer.net/article.php?article_id=166868"&gt;Eurogamer&lt;/a&gt;, &lt;i&gt;Blood Curse&lt;/i&gt; will also be broken up into four downloadable chapters, each with three episodes per chapter for PSN downloads.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.famitsu.com/game/news/1216368_1124.html"&gt;SIREN最新作がPLAYSTATION Store&lt;/a&gt; [Famitsu]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327202011" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327202011/siren_blood_curse_dated-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/siren_blood_curse_dated-2.html</guid>
        		
        			<category>playstation 3</category>
        		
        		
        			<category>playstation 3</category>
        		
        			<category>siren: blood curse</category>
        		
        			<category>sony</category>
        		
        		<pubDate>Sat, 05 Jul 2008 00:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/siren_blood_curse_dated-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Is It A Girl Or A Boy? It Is......</title>
        		<description>&lt;p&gt;&lt;b&gt;To:&lt;/b&gt; Crecente&lt;br /&gt; &lt;b&gt;From:&lt;/b&gt; Bashcraft&lt;br /&gt; &lt;b&gt;RE:&lt;/b&gt; Happy Third!&lt;/p&gt;&lt;p&gt;Actually, kinda miss the 4th. Well, the way it's done in America. People pretty much set off fireworks all summer here -- like you can buy them at your local 7-11. So, they're more of a summer thing, which is nice. Not sure about the laws regarding them, but people tend to go down by a river and shoot 'em off at all hours of the night with no problems from the police. &lt;/p&gt; &lt;p&gt;We planned on shooting off fireworks tonight, but ran out of him. The afternoon was spent at the doctors. Going into this, Mini-Bash wanted a girl, but after a ding-dong popped up on the ultrasound, it looks like we'll be adding yet another young lad to the Ashcraft clan. Afterwards, he remarked: When the baby boy is a baby, it'll be cute. But when it grows up, it won't be cute anymore. Valid point. &lt;/p&gt; &lt;p&gt;Now, we just have to think of a name....... And a name that "works" in both English and Japanese and has Japanese kanji. Tricky! &lt;/p&gt; &lt;p&gt;&lt;b&gt;What you missed last night:&lt;/b&gt;&lt;br /&gt; &lt;a href="http://www.kotaku.com.au/games/2008/07/five_games_that_matter_in_hideo_kojimas_life-2.html"&gt;Five Games That Matter In Kojima's Life&lt;/a&gt;&lt;br /&gt; &lt;a href="http://www.kotaku.com.au/games/2008/07/new_halo_game_for_e3_master_chief_not_included-2.html"&gt;New Halo Game For E3 (Master Chief Not Included)&lt;/a&gt;&lt;br /&gt; &lt;a href="http://www.kotaku.com.au/games/2008/07/dyack_vs_neogaf_part_ii-2.html"&gt;Dyack vs. NeoGAF, Part II&lt;/a&gt;&lt;br /&gt; &lt;a href="http://www.kotaku.com.au/games/2008/07/360_rock_band_guitars_work_with_gh_aerosmith_update-2.html"&gt;360 Rock Band Guitars Work With GH: Aerosmith [Update]&lt;/a&gt;&lt;br /&gt; &lt;a href="http://www.kotaku.com.au/games/2008/07/dualshock_3_and_xbox_360_frankencontrollers-2.html"&gt;DualShock 3 And Xbox 360 Frankencontrollers&lt;/a&gt;&lt;br /&gt; &lt;a href="http://www.kotaku.com.au/games/2008/07/64_percent_of_those_polled_gave_up_wii_fit-2.html"&gt;64 Percent of Those Polled Gave Up Wii Fit&lt;/a&gt;&lt;br /&gt; &lt;a href="http://www.kotaku.com.au/games/2008/07/led_zeppelin_uncomfortable_with_licensing_songs_to_rock_band_guitar_hero-2.html"&gt;Led Zeppelin Uncomfortable With Licensing Songs To Rock Band, Guitar Hero&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327214132" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327214132/is_it_a_girl_or_a_boy_it_is-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/is_it_a_girl_or_a_boy_it_is-2.html</guid>
        		
        			<category>announcements</category>
        		
        		
        			<category>kotaku</category>
        		
        			<category>wrap up</category>
        		
        		<pubDate>Fri, 04 Jul 2008 23:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/is_it_a_girl_or_a_boy_it_is-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>First House of the Dead EX Screens</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/house_of_the_dead_ex_02.jpg" class="center"  /&gt;&lt;a href="http://www.kotaku.com.au/games/2008/07/the_house_of_the_dead_ex_is_all_about_zombie_love_and_minigames-2.html"&gt;As foretold&lt;/a&gt;, here are the first screens of zombie love, zombie bowling, zombie rock and roll, zombie sumo, zombie apple picking &lt;i&gt;Ai sareru yori ai shitai: House of the Dead EX&lt;/i&gt;. The game looks more causal and more crazy. It's jammed pack with mini-games that are controlled by the gun and the foot pedal &amp;mdash; mini games, and that's not in a pejorative sense! This series spin-off looks fun and totally fitting for arcade play. We approve, SEGA, we really do.&lt;/p&gt;&lt;div class="photoGallery"&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex0_medium.jpg" title="l_wk_080704sega13-1.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega13-1.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex0_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex1_medium.jpg" title="l_wk_080704sega17-1.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega17-1.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex1_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex2_medium.jpg" title="l_wk_080704sega14.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega14.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex2_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex3_medium.jpg" title="l_wk_080704sega15-1.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega15-1.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex3_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex4_medium.jpg" title="l_wk_080704sega16.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega16.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex4_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex5_medium.jpg" title="l_wk_080704sega12.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega12.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex5_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex6_medium.jpg" title="l_wk_080704sega18.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega18.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex6_small.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.kotaku.com.au/gallery/hodex/hodex7_medium.jpg" title="l_wk_080704sega32.jpg" rel="lightbox[1498]"&gt;&lt;img width="110" height="110" alt="l_wk_080704sega32.jpg" src="http://www.kotaku.com.au/gallery/hodex/hodex7_small.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://plusd.itmedia.co.jp/games/articles/0807/04/news097_2.html"&gt;SEGA PRIVATE SHOW 2008 -SUMMER&lt;/a&gt; [IT Media]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327202012" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327202012/first_house_of_the_dead_ex_screens-2.html</link>
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        			<category>arcade</category>
        		
        		
        			<category>arcade</category>
        		
        			<category>house of the dead ex</category>
        		
        			<category>japan</category>
        		
        			<category>sega</category>
        		
        		<pubDate>Fri, 04 Jul 2008 22:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/first_house_of_the_dead_ex_screens-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Five Games That Matter In Hideo Kojima's Life</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/11.jpg" class="center"  /&gt;Five games that made an impact on the life of &lt;i&gt;Metal Gear Solid&lt;/i&gt; creator Hideo Kojima? According to the famed game designer:&lt;/p&gt;&lt;blockquote&gt; &lt;p&gt;• &lt;i&gt;Super Mario Bros.&lt;/i&gt;&lt;br&gt; &lt;br&gt; • &lt;a href="http://en.wikipedia.org/wiki/Portopia_Renzoku_Satsujin_Jiken"&gt;&lt;i&gt;Portopia Renzoku Satsujin Jiken&lt;/i&gt;&lt;/a&gt;&lt;br&gt; &lt;br&gt; • &lt;i&gt;Xevious&lt;/i&gt;&lt;br&gt; &lt;br&gt; • &lt;a href="http://en.wikipedia.org/wiki/Another_World_(video_game)"&gt;&lt;i&gt;Another World&lt;/i&gt;&lt;/a&gt;&lt;br&gt; &lt;br&gt; • &lt;i&gt;Metal Gear Solid&lt;/i&gt;&lt;/p&gt; &lt;/blockquote&gt; &lt;p&gt;This list comes from a &lt;i&gt;Yomiuri Newspaper&lt;/i&gt; article called "All About Kojima Hideo" dated June 11th. We haven't seen the full article (only that picture &lt;a href="http://blog.yomiuri.co.jp/popstyle/2008/06/post-c0e8-1.html"&gt;we found&lt;/a&gt; on a Yomiuri blog), and the English translation of Yomiuri article glosses over these five games and what they mean to him. From the pic we found, it certainly appears as though Kojima explained how they affected him.&lt;/p&gt; &lt;p&gt;&lt;a href="http://www.yomiuri.co.jp/dy/features/arts/20080704TDY13003.htm"&gt;Hide-and-seek with Hideo Kojima&lt;/a&gt; [Yoimuri]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327202013" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327202013/five_games_that_matter_in_hideo_kojimas_life-2.html</link>
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        			<category>industry news</category>
        		
        		
        			<category>japan</category>
        		
        			<category>media</category>
        		
        			<category>metal gear solid</category>
        		
        			<category>super mario bros</category>
        		
        			<category>xevious</category>
        		
        		<pubDate>Fri, 04 Jul 2008 21:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/five_games_that_matter_in_hideo_kojimas_life-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>New Halo Game For E3 (Master Chief Not Included)</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/nochief.jpg" class="center"  /&gt;Ah, and finally, the pre-E3 hype train picks up a little steam. Citing both &lt;a href="http://sarcasticgamer.com/wp/index.php/2008/07/source-halo-4-announcement-coming-at-e3.html"&gt;Sarcastic Gamer&lt;/a&gt; and their own "sources", CVG are claiming that a &lt;em&gt;new&lt;/em&gt; Halo game will be unveiled at E3. This Halo game might be Peter Jackson's game, it might not be, but either way, they say it won't feature the Master Chief. Chew on that for a possibility while we dream of a point-and-click "Where In The World Is Master Chief?"&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.computerandvideogames.com/article.php?id=192240"&gt;New Halo game for E3&lt;/a&gt; [CVG]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327202014" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327202014/new_halo_game_for_e3_master_chief_not_included-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/new_halo_game_for_e3_master_chief_not_included-2.html</guid>
        		
        			<category>industry news</category>
        		
        		
        			<category>halo</category>
        		
        			<category>microsoft</category>
        		
        			<category>peter jackson</category>
        		
        			<category>rumours</category>
        		
        			<category>xbox 360</category>
        		
        		<pubDate>Fri, 04 Jul 2008 20:30:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/new_halo_game_for_e3_master_chief_not_included-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>EA Sports Very Sorry For Irish Anthem Screw-Up</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/nireland.jpg" class="center"  /&gt;While it's calmed down a &lt;em&gt;lot&lt;/em&gt; over the past decade, Northern Ireland is still a reasonably sensitive place politically. Not the kind of place you'll be dodging pub bombs anymore, granted, but still not the kind of place you want to make any cultural faux pas, either. So EA Sports understandably regret, and are very sorry, that they included the wrong national anthem for the Northern Irish team in their Euro 2008 football title. See, before each match, the anthems of both teams are played. Being a part of the United Kingdom, Northern Irelands' anthem is, of course, God Save The Queen. EA Sports, however, included The Soldiers Song. National anthem of the &lt;em&gt;Republic of Ireland&lt;/em&gt; (or, as most people know it as, just plain old Ireland). As in, the wrong country. Sure, Northern Ireland are hardly a &lt;em&gt;powerhouse&lt;/em&gt; on the global stage, but still, if you're going to include their anthem, you can at least get it right.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.mcvuk.com/news/31068/EA-apologises-over-FIFA-anthem-blunder"&gt;EA apologises over football anthem blunder&lt;/a&gt; [MCV][Pic=BBC]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327202015" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327202015/ea_sports_very_sorry_for_irish_anthem_screwup-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/ea_sports_very_sorry_for_irish_anthem_screwup-2.html</guid>
        		
        			<category>sports</category>
        		
        		
        			<category>ea sports</category>
        		
        			<category>euro 2008</category>
        		
        			<category>northern ireland</category>
        		
        			<category>uk</category>
        		
        		<pubDate>Fri, 04 Jul 2008 20:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/ea_sports_very_sorry_for_irish_anthem_screwup-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Mega Man 9 Dated For Japan</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/megaman9.jpg" class="center"  /&gt;WiiWare game &lt;a href="http://www.kotaku.com.au/games/2008/07/mega_man_9_wiiware_only__false_alarm_please_-2.html"&gt;&lt;i&gt;Mega Man 9&lt;/i&gt;&lt;/a&gt; has been dated for Japan. The game will be out this September as confirmed by this week's &lt;i&gt;Famitsu&lt;/i&gt;. The 8-bit game hasn't yet gotten a Western release date. That's what E3 for!&lt;/p&gt;&lt;p&gt;&lt;a href="http://wiieveryday.blogspot.com/2008/07/famitsu-20080704.html"&gt;famitsu 20080704&lt;/a&gt; [Wii@Everyday]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/327202016" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/327202016/mega_man_9_dated_for_japan-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/mega_man_9_dated_for_japan-2.html</guid>
        		
        			<category>wii</category>
        		
        		
        			<category>capcom</category>
        		
        			<category>famitsu</category>
        		
        			<category>mega man 9</category>
        		
        			<category>nintendo</category>
        		
        			<category>wii</category>
        		
        			<category>wiiware</category>
        		
        		<pubDate>Fri, 04 Jul 2008 19:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/mega_man_9_dated_for_japan-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Wario Land: Shake It</title>
        		<description>&lt;p&gt;&lt;object width="500" height="405"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2GTr3yofaK8&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2GTr3yofaK8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="405"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt; Something's &lt;em&gt;wrong&lt;/em&gt;. A straight-up, side-scrolling platformer? By Nintendo? For a home console? But this is 2008, they're selling Wii Fits and Wii Plays, they wouldn't bother with &lt;a href="http://www.kotaku.com.au/games/2008/05/crappy_look_at_potentially_cool_wario_land_shake-2.html"&gt;something like &lt;em&gt;this&lt;/em&gt;&lt;/a&gt;, would they?&lt;/p&gt;&lt;p&gt;[via &lt;a href="http://gonintendo.com"&gt;Go Nintendo&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326496931" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326496931/wario_land_shake_it-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/wario_land_shake_it-2.html</guid>
        		
        			<category>wii</category>
        		
        		
        			<category>clips</category>
        		
        			<category>nintendo</category>
        		
        			<category>wario land: shake it</category>
        		
        			<category>wii</category>
        		
        		<pubDate>Fri, 04 Jul 2008 18:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/wario_land_shake_it-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Win A Copy of Civilization Revolution</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/civilization-revolution-1.jpg" class="postimg center" style="display:block;" /&gt;By Kotaku Time, it's officially July 4th. So, happy July 4th! And to celebrate, we're giving away a copy of &lt;i&gt;Civilization Revolution&lt;/i&gt; in a very, very easy contest. Use each of the letters that appear in the title &lt;i&gt;Civilization Revolution&lt;/i&gt; to spell out countries names. So, for example, "Canada", "Ireland", "Vietnam"... None of the countries can repeat -- well, save for "OMAN." So put that in an email &lt;i&gt;and&lt;/i&gt; and send it to &lt;b&gt;kotakucontestATgmailDOTcom&lt;/b&gt;. The two hundredth and thirty-second email we get, wins a copy of the game. Winner will be announced over the weekend. Good luck!&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.civilizationrevolution.com/"&gt;Civilization Revolution&lt;/a&gt; [Official Site]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326496932" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326496932/win_a_copy_of_civilization_revolution-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/win_a_copy_of_civilization_revolution-2.html</guid>
        		
        			<category>announcements</category>
        		
        		
        			<category>civilization: revolution</category>
        		
        			<category>competitions</category>
        		
        			<category>kotaku</category>
        		
        			<category>prizes</category>
        		
        		<pubDate>Fri, 04 Jul 2008 17:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/win_a_copy_of_civilization_revolution-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Dyack vs. NeoGAF, Part II</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/dyack_vs_gaf.jpg" class="left" /&gt;Oh, the drama. In the latest 1Up Yours podcast, &lt;i&gt;Too Human&lt;/i&gt; creator Denis Dyack explains just why he &lt;a href="http://www.kotaku.com.au/games/2008/06/denis_dyack_tells_too_human_trolls_put_up_or_shut_up-2.html"&gt;went after the NeoGAF&lt;/a&gt; &lt;i&gt;Too Human&lt;/i&gt; haters. In his own words, Denis Dyack:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt; I was basically calling out people who had no way of assessing the game... All I wanted to point out to people is that this is so ridiculous... I went through all of this for two reasons.... If you're going to look at the NeoGAF forum as a non-profit organisation, if it does not reform itself, it's eventually going to crumble. There's going to be a point where they step over the line where someone's going to shut them down. That would be a loss for everyone.... The question I have to ask the moderators of GAF: Are you going to follow your own rules? With people making GIFs of myself that are, I would say, attacking me.... Why haven't 180 people been banned now? If I wanted to move in and shut that place down, do I have grounds under their own forum policy? &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;There's more. Oh, yes. More. Hit the jump for more excitement!&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326496933" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326496933/dyack_vs_neogaf_part_ii-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/dyack_vs_neogaf_part_ii-2.html</guid>
        		
        			<category>xbox 360</category>
        		
        		
        			<category>denis dyack</category>
        		
        			<category>silicon knights</category>
        		
        			<category>too human</category>
        		
        			<category>xbox 360</category>
        		
        		<pubDate>Fri, 04 Jul 2008 16:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/dyack_vs_neogaf_part_ii-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>360 Rock Band Guitars Work With GH: Aerosmith [Update]</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/rbgh.jpg" class="center"  /&gt;Not that this will matter to any of you on a practical level, since we pray you won't actually pick up a copy of Guitar Hero Aerosmith, but it's good news on &lt;em&gt;principle&lt;/em&gt;. Seems that Rock Band controllers will work with Guitar Hero: Aerosmith, with the G4TV team testing the 360 version and finding that &lt;em&gt;all&lt;/em&gt; functions - including the whammy bar and star power - are up and running. Seeing as the problem was always at Activision's end (GH controllers would work with Harmonix's Rock Band), have they swallowed their pride and opened up the music controller market? Appears so, at least for 360 owners. Let's just hope this carries on into Guitar Hero World Tour, where it might actually matter.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.g4tv.com/thefeed/blog/post/686749/Rock_Band_Guitar_Work_With_GH_Aerosmith.html"&gt;'Rock Band' Guitar Work With 'GH: Aerosmith'&lt;/a&gt; [G4TV]&lt;/p&gt; &lt;p&gt;&lt;em&gt;&lt;strong&gt;UPDATE&lt;/strong&gt; - Thanks to all the readers who let us know, after testing, that this only applies to the 360 version. Sorry PS3 owners.&lt;/em&gt;&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326496934" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326496934/360_rock_band_guitars_work_with_gh_aerosmith_update-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/360_rock_band_guitars_work_with_gh_aerosmith_update-2.html</guid>
        		
        			<category>peripherals</category>
        		
        		
        			<category>activision</category>
        		
        			<category>guitar hero</category>
        		
        			<category>harmonix</category>
        		
        			<category>rock band</category>
        		
        		<pubDate>Fri, 04 Jul 2008 15:30:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/360_rock_band_guitars_work_with_gh_aerosmith_update-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>DualShock 3 And Xbox 360 Frankencontrollers</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/resources/2008/07/PS360036.jpg" class="center"  /&gt;The Xbox 360 DualShock? The PS3 Xbox 360 Controller? Over at Xbox-Scene Forums, moderator RDC has modded an Xbox 360 controller into a PS3 controller, writing: "The D-pad, Select, PS, Start, Square, Triangle, Circle, Cross, L1/R1 and L3/R3 buttons are all wired up right now and working, as are the LEDs for showing which controller it is". So, yes, this Frankencontroller will work with a PS3. And if that wasn't enough, RDC did the same in reverse by modding a DualShock 3 into an Xbox 360 controller. Take a look after the jump.&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326496935" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326496935/dualshock_3_and_xbox_360_frankencontrollers-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/dualshock_3_and_xbox_360_frankencontrollers-2.html</guid>
        		
        			<category>peripherals</category>
        		
        		
        			<category>dualshock 3</category>
        		
        			<category>mods</category>
        		
        			<category>playstation 3</category>
        		
        			<category>xbox 360</category>
        		
        		<pubDate>Fri, 04 Jul 2008 15:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/dualshock_3_and_xbox_360_frankencontrollers-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>There Will Be No More Brain Training</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/giantkawashima.jpg" class="center" /&gt;For a game built upon endless repetition, Brain Training's certainly making an impression on &lt;em&gt;some&lt;/em&gt; people, because years on from release, the two games are &lt;em&gt;still&lt;/em&gt; selling like fancy, heated cakes. So Nintendo are surely working on more, yes? Itprintsmoney.gif and all that? No. Having most likely noticed the fact people can't tell the two games apart, and &lt;em&gt;still&lt;/em&gt; buy more of the original than the sequel, it's been announced by Nintendo (grain of salt notice: Nintendo &lt;em&gt;Europe&lt;/em&gt;) that two will do, and they'll just keep &lt;em&gt;on&lt;/em&gt; selling them for millennia until our sun expands, killing us all in a blinding flash of white.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.totalvideogames.com/news/No_More_Brain_Training_13442_6663_0.htm"&gt;More Brain Training from Dr Kawashima&lt;/a&gt; [TVG, via &lt;a href="http://gonintendo.com/?p=48382"&gt;Go Nintendo&lt;/a&gt;]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326496936" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326496936/there_will_be_no_more_brain_training-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/there_will_be_no_more_brain_training-2.html</guid>
        		
        			<category>ds</category>
        		
        		
        			<category>brain training</category>
        		
        			<category>ds</category>
        		
        			<category>nintendo</category>
        		
        		<pubDate>Fri, 04 Jul 2008 14:30:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/there_will_be_no_more_brain_training-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>PSN Staying Free, Kids</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/psnlogo.jpg" class="left" /&gt;The more people buy PS3s, the more people sign up to the the PSN. The more people sign up to the PSN, the more it costs Sony to keep the thing running. So will there come a time when Sony start charging you for the use of the PSN? Maybe! You can &lt;em&gt;never &lt;/em&gt;rule that kinda thing out. But if they &lt;em&gt;are&lt;/em&gt;, they're not doing it soon, with PSN boss (and man of the moment) Eric Lempel saying:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt; We're happy with what we're doing right now and we're going to stick with it. I think being free is always an advantage. The fact that it's free is nice for consumers who want to try out the online experience, those who may be new to it and may not be ready to commit to spending dollars, and that's a really good message for us.&lt;/p&gt; &lt;/blockquote&gt; &lt;p&gt; Course, Eric then says that leaves you with money free for game subscriptions (and he doesn't mention Qore), but his basic point remains valid! Free stuff &lt;em&gt;is &lt;/em&gt;nice.&lt;/p&gt; &lt;p&gt;&lt;a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=11182&amp;Itemid=2&amp;limit=1&amp;limitstart=0"&gt;INTERVIEW: Sony on PSN's "Big Leap Forward"&lt;/a&gt; [Next-Gen]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326496937" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326496937/psn_staying_free_kids-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/psn_staying_free_kids-2.html</guid>
        		
        			<category>playstation 3</category>
        		
        		
        			<category>eric lempel</category>
        		
        			<category>playstation 3</category>
        		
        			<category>playstation network</category>
        		
        			<category>sony</category>
        		
        		<pubDate>Fri, 04 Jul 2008 13:40:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/psn_staying_free_kids-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Nintendo Says "No Problems" With Aussie Super Smash Bros. Brawl Discs</title>
        		<description>&lt;img src="http://www.kotaku.com.au/images/2008/03/ssbb_logo.jpg" class="left"/&gt;According to a Nintendo Australia, we've apparently been &lt;a href="http://www.kotaku.com.au/games/2008/03/brawl_doesnt_work_with_some_wii-2.html"&gt;spared the problems US gamers faced&lt;/a&gt; after the original release of &lt;i&gt;Super Smash Bros. Brawl&lt;/i&gt;. The company did admit the dual-layer nature of the game disc had caused issues in the past, but that it hasn't had any reports from Australian users.

The thing is, this statement &lt;a href="http://www.kotaku.com.au/games/2008/06/whos_having_problems_with_super_smash_bros_brawl.html"&gt;contradicts comments from Kotaku AU readers&lt;/a&gt; who &lt;i&gt;have&lt;/i&gt; had &lt;i&gt;SSBB&lt;/i&gt; give them less than their money's worth. I can't say I've copped any grief from my review copy, but I might just be lucky.

Regardless, Nintendo Oz recommends you call its support hotline (1300 362 746) if you are experiencing problems, and it'll do its best to fix you up.

&lt;a href="http://www.kotaku.com.au/games/2008/06/whos_having_problems_with_super_smash_bros_brawl.html"&gt;Who's Having Problems With Super Smash Bros. Brawl?&lt;/a&gt; [Kotaku AU]&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326334963" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326334963/nintendo_says_no_problems_with_aussie_super_smash_bros_brawl_discs.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/nintendo_says_no_problems_with_aussie_super_smash_bros_brawl_discs.html</guid>
        		
        			<category>wii</category>
        		
        		
        			<category>au</category>
        		
        			<category>nintendo</category>
        		
        			<category>super smash bros brawl</category>
        		
        			<category>wii</category>
        		
        		<pubDate>Fri, 04 Jul 2008 13:30:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/nintendo_says_no_problems_with_aussie_super_smash_bros_brawl_discs.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Two More Tales Games Coming, Both For Handhelds</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/talesheart.jpg" class="center"  /&gt;How many Tales games are already on their way? Dunno. We've lost count. Especially now that we know there are two more coming, one for the PSP, one for the DS. The PSP one's called Tales of the World: Radiant Mythology 2, which will feature the same main character as the upcoming Tales of Vesperia for the 360. The DS one's called Tales of The Heart (pictured). Both will be out in Japan by the end of the year, no word yet on Western dates.&lt;/p&gt;&lt;p&gt;[via Shonen Jump]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326343225" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326343225/two_more_tales_games_coming_both_for_handhelds-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/two_more_tales_games_coming_both_for_handhelds-2.html</guid>
        		
        			<category>ds</category>
        		
        			<category>psp</category>
        		
        		
        			<category>ds</category>
        		
        			<category>nintendo</category>
        		
        			<category>psp</category>
        		
        			<category>tales of the heart</category>
        		
        			<category>tales of the world: radiant mythology 2</category>
        		
        		<pubDate>Fri, 04 Jul 2008 13:20:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/two_more_tales_games_coming_both_for_handhelds-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>64 Percent of Those Polled Gave Up Wii Fit</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/miyamoto_wii_fit.JPG" class="postimg left" /&gt;&lt;i&gt;Wii Fit&lt;/i&gt; has done big business in Japan &amp;mdash; and pretty much everywhere, for that matter. The peripheral and game went on sale late last year in The Land of the Rising Sun, and Japanese website IT Media poses the question: Do &lt;i&gt;Wii Fit&lt;/i&gt; owners actually still play &lt;i&gt;Wii Fit&lt;/i&gt; everyday? Short answer: Nope. According to the thousand IT Media readers polled (for whatever that's worth), the majority of them do not play their copies of &lt;i&gt;Wii Fit&lt;/i&gt; (ditto). Here's the breakdown:&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326339634" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326339634/64_percent_of_those_polled_gave_up_wii_fit-2.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/64_percent_of_those_polled_gave_up_wii_fit-2.html</guid>
        		
        			<category>wii</category>
        		
        		
        			<category>japan</category>
        		
        			<category>nintendo</category>
        		
        			<category>wii</category>
        		
        			<category>wii fit</category>
        		
        		<pubDate>Fri, 04 Jul 2008 13:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/64_percent_of_those_polled_gave_up_wii_fit-2.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Hamish Blake Meets Cooking Guide On DS</title>
        		<description>&lt;center&gt;&lt;embed id="VideoPlayback" style="width:400px;height:326px" allowFullScreen="true" src="http://video.google.com/googleplayer.swf?docid=9048440363789339634&amp;hl=en&amp;fs=true" type="application/x-shockwave-flash"&gt; &lt;/embed&gt;&lt;/center&gt;&lt;br/&gt;I don't know about you, but 2Day FM's Hamish Blake is a &lt;i&gt;funny guy&lt;/i&gt;. Along with Tony Martin, &lt;a href="http://www.youtube.com/watch?v=FmJP5zc8ZsU"&gt;his appearances&lt;/a&gt; were by far the best on Ten's &lt;i&gt;Thank God You're Here&lt;/i&gt;. But enough about that! Nintendo has recruited Blake for a local TV spot advertising the publisher's &lt;i&gt;Cooking Guide&lt;/i&gt; on DS. You won't wet yourself, but it's definitely worth a couple of laughs.

Nintendo says the ad will appear starting from tonight, so consider this a sneak peek. We like those, we do.&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326316261" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326316261/hamish_blake_meets_cooking_guide_on_ds.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/hamish_blake_meets_cooking_guide_on_ds.html</guid>
        		
        			<category>ds</category>
        		
        		
        			<category>advertising</category>
        		
        			<category>au</category>
        		
        			<category>clips</category>
        		
        			<category>cooking guide</category>
        		
        			<category>ds</category>
        		
        			<category>hamish blake</category>
        		
        			<category>nintendo</category>
        		
        		<pubDate>Fri, 04 Jul 2008 13:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/hamish_blake_meets_cooking_guide_on_ds.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Gundam Doubles Xbox 360 Sales In Japan As PSP Holds Strong</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/mchw_070308.jpg" class="center"  /&gt;Just because &lt;em&gt;Monster Hunter Portable 2nd G&lt;/em&gt; sales are waning (finally) doesn't mean that the urge to buy PSP hardware is becoming any less intense. And even though the PSP doesn't have any software showing in the top ten for the week doesn't mean that it can't continue to rule the roost on the Media Create weekly sales charts. Nintendo hardware continues to nip at its lead and we imagine fortunes will change soon.&lt;/p&gt;&lt;p&gt;Somewhat more surprising is the big boost that the Xbox 360 got during the week of June 23 to 29. The release of &lt;em&gt;Mobile Suit Gundam: Operation: Troy&lt;/em&gt; certainly seems to have helped Microsoft move some hardware. They really should just rebrand the thing the Xbox RX-78-2 locally. Can't hurt.&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326310250" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326310250/gundam_doubles_xbox_360_sales_in_japan_as_psp_holds_strong.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/gundam_doubles_xbox_360_sales_in_japan_as_psp_holds_strong.html</guid>
        		
        			<category>industry news</category>
        		
        		
        			<category>hardware</category>
        		
        			<category>media create</category>
        		
        			<category>sales</category>
        		
        			<category>simple 2000: the japanese hardware chart</category>
        		
        		<pubDate>Fri, 04 Jul 2008 12:40:36 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/gundam_doubles_xbox_360_sales_in_japan_as_psp_holds_strong.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Leisure Suit Larry: Box Office Bust Preorders At EB Games, Yet To Be Rated By OFLC</title>
        		<description>&lt;img alt="lsl_bob.jpg" src="http://www.kotaku.com.au/images/2008/07/lsl_bob.jpg" width="535" height="296" class="center"/&gt;Vivendi made it clear &lt;a href="http://www.kotaku.com.au/games/2008/01/leisure_suit_larry_box_office_bust_coming_to_consoles_pc-2.html"&gt;back in mid-January&lt;/a&gt; that another &lt;i&gt;Leisure Suit Larry&lt;/i&gt; game was in development. If the news didn't grab your attention, I can't blame you - Larry's previous outing, &lt;i&gt;Magna Cum Laude&lt;/i&gt; was &lt;a href="http://www.classification.gov.au/special.html?n=46&amp;p=156&amp;sTitle=leisure&amp;sMature=1&amp;sMediaGames=1&amp;sDateFromM=1&amp;sDateFromY=1970&amp;sDateToM=7&amp;sDateToY=2008&amp;record=196008"&gt;refused classification by the OFLC&lt;/a&gt; in September of 2004. Not a point in &lt;i&gt;Box Office Bust&lt;/i&gt;'s favour, as I'm sure you'll agree.

Despite &lt;i&gt;Magna Cum Laude&lt;/i&gt;'s fate, and the fact &lt;i&gt;Box Office Bust&lt;/i&gt; has &lt;a href="http://www.classification.gov.au/special.html?n=46&amp;p=156&amp;sTitle=leisure+suit+larry%3A+box+office+bust&amp;sCreator=&amp;sProducer=&amp;sProductionCompany=&amp;sCountry=&amp;sMature=1&amp;sMediaGames=1&amp;sDateFromM=1&amp;sDateFromY=1970&amp;sDateToM=7&amp;sDateToY=2008&amp;sRating=&amp;search.x=0&amp;search.y=0"&gt;yet to be rated&lt;/a&gt;, EB Games Australia has preorders going for the new title. While this isn't unusual - many retailers make unrated games available for preorder - until the OFLC passes judgement, my hopes remain subdued.

&lt;a href="http://www.ebgames.com.au/PC/product.cfm?ID=11712"&gt;Leisure Suit Larry: Box Office Bust&lt;/a&gt; [EB Games Australia, thanks Michael]&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326304683" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326304683/leisure_suit_larry_box_office_bust_preorders_at_eb_games_yet_to_be_rated_by_oflc.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/leisure_suit_larry_box_office_bust_preorders_at_eb_games_yet_to_be_rated_by_oflc.html</guid>
        		
        			<category>adventure</category>
        		
        		
        			<category>au</category>
        		
        			<category>leisure suit larry: box office bust</category>
        		
        		<pubDate>Fri, 04 Jul 2008 12:30:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/leisure_suit_larry_box_office_bust_preorders_at_eb_games_yet_to_be_rated_by_oflc.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Would You Buy An Atari Phone?</title>
        		<description>&lt;p&gt;&lt;img src="http://kotaku.com/assets/images/kotaku/2008/07/atariphone.jpg" class="center"  /&gt;Well, would you? Seriously. Reason we're asking is that last week Atari sought to have their name trademarked in association with "internet protocol phones" and "residential telephone apparatus composing telephones and telephone connecting units". Before you ask, yes, that's the gaming Atari doing the trademarking, not some random, &lt;em&gt;other&lt;/em&gt; Atari. This would be the part where we try and find a good reason the company would be bothering with this, but really, there's no salvation to be found amongst the thought of an &lt;em&gt;Atari phone&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.trademork.com/atari/"&gt;Atari&lt;/a&gt; [Trademork]&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326304684" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326304684/would_you_buy_an_atari_phone.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/would_you_buy_an_atari_phone.html</guid>
        		
        			<category>mobile</category>
        		
        		
        			<category>atari</category>
        		
        			<category>trademarks</category>
        		
        		<pubDate>Fri, 04 Jul 2008 12:20:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/would_you_buy_an_atari_phone.html</feedburner:origLink></item>
    	
        	<item>
        		<title>Hey, You've Got MGS4 In My Spore Creature Creator!</title>
        		<description>&lt;p&gt;&lt;center&gt; &lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=233384"/&gt;&lt;param name="quality" value="high" /&gt;&lt;embed src="http://www.gametrailers.com/remote_wrap.php?umid=233384" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/center&gt; &lt;br/&gt;As we've seen, the &lt;i&gt;Spore&lt;/i&gt; Creature Creator is not just about making dicks. Oh no, you can make Xbox 360 controllers, Wii-motes and DualShock 3s, too! What's more, if you're really good at making stuff, like internet human evantisin is, you can create &lt;i&gt;Metal Gear Solid 4&lt;/i&gt; B&amp;B Corps. members. Above is Laughing Octopus and after the jump, Screaming Mantis. We're impressed. And slightly freaked.&lt;/p&gt;&lt;img src="http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~4/326278726" height="1" width="1"/&gt;</description>
        		<link>http://feeds.kotaku.com.au/~r/KotakuAustraliaPartial/~3/326278726/hey_youve_got_mgs4_in_my_spore_creature_creator.html</link>
        		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/hey_youve_got_mgs4_in_my_spore_creature_creator.html</guid>
        		
        			<category>pc</category>
        		
        		
        			<category>clips</category>
        		
        			<category>metal gear solid 4</category>
        		
        			<category>spore</category>
        		
        		<pubDate>Fri, 04 Jul 2008 12:00:00 +1000</pubDate>
        	<feedburner:origLink>http://www.kotaku.com.au/games/2008/07/hey_youve_got_mgs4_in_my_spore_creature_creator.html</feedburner:origLink></item>
    	
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